Renderer standard

This is the most compatible but more limited method in terms of options.


A DirectX 12 capable Windows PC. Almost all commercially-available graphics cards released in the last several years support DirectX 12.


  • Convert any 2D or VR180 video

  • Export them to video

  • Speed up conversion with frame interpolation

Usage guide

  • Input: Input in the VR180 format. If it’s not 2:1 ratio it will be resized.

  • Time range: Allows you to render only a portion of the input video. Tip: Use this to test on a few seconds before converting the full video.

  • Baseline: Distance between the center of the two stereo cameras (in meters). If you don’t know it the default is usually a good guess.

  • Frame Interpolation: Only a portion of the frames will be processed, then intermediate frames will be interpolated to the original framerate (only for the depth maps). This makes processing faster but adds artifacts, and reduced accuracy in the intermediate frames.

  • Width resolution limit: Limit the output resolution. “0” means no limit. Useful for devices with a lower resolution decode limit (ex: Quest 1).

  • Output: Output directory. You can specify the format (mp4/mkv/webm).

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